7#include <glbinding/gl/enum.h>
24using gl::GL_3D_COLOR_TEXTURE;
26using gl::GL_4D_COLOR_TEXTURE;
28using gl::GL_ACCUM_ALPHA_BITS;
29using gl::GL_ACCUM_BLUE_BITS;
30using gl::GL_ACCUM_CLEAR_VALUE;
31using gl::GL_ACCUM_GREEN_BITS;
32using gl::GL_ACCUM_RED_BITS;
33using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
34using gl::GL_ACTIVE_ATTRIBUTES;
35using gl::GL_ACTIVE_TEXTURE;
36using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
37using gl::GL_ACTIVE_UNIFORMS;
39using gl::GL_ADD_SIGNED;
40using gl::GL_ALIASED_LINE_WIDTH_RANGE;
41using gl::GL_ALIASED_POINT_SIZE_RANGE;
47using gl::GL_ALPHA_BIAS;
48using gl::GL_ALPHA_BITS;
49using gl::GL_ALPHA_SCALE;
50using gl::GL_ALPHA_TEST;
51using gl::GL_ALPHA_TEST_FUNC;
52using gl::GL_ALPHA_TEST_REF;
55using gl::GL_AMBIENT_AND_DIFFUSE;
57using gl::GL_AND_INVERTED;
58using gl::GL_AND_REVERSE;
59using gl::GL_ARRAY_BUFFER;
60using gl::GL_ARRAY_BUFFER_BINDING;
61using gl::GL_ATTACHED_SHADERS;
62using gl::GL_ATTRIB_STACK_DEPTH;
63using gl::GL_AUTO_NORMAL;
68using gl::GL_AUX_BUFFERS;
70using gl::GL_BACK_LEFT;
71using gl::GL_BACK_RIGHT;
75using gl::GL_BITMAP_TOKEN;
77using gl::GL_BLEND_COLOR;
78using gl::GL_BLEND_DST;
79using gl::GL_BLEND_DST_ALPHA;
80using gl::GL_BLEND_DST_RGB;
81using gl::GL_BLEND_EQUATION;
82using gl::GL_BLEND_EQUATION_ALPHA;
83using gl::GL_BLEND_EQUATION_RGB;
84using gl::GL_BLEND_SRC;
85using gl::GL_BLEND_SRC_ALPHA;
86using gl::GL_BLEND_SRC_RGB;
88using gl::GL_BLUE_BIAS;
89using gl::GL_BLUE_BITS;
90using gl::GL_BLUE_SCALE;
92using gl::GL_BOOL_VEC2;
93using gl::GL_BOOL_VEC3;
94using gl::GL_BOOL_VEC4;
95using gl::GL_BUFFER_ACCESS;
96using gl::GL_BUFFER_MAP_POINTER;
97using gl::GL_BUFFER_MAPPED;
98using gl::GL_BUFFER_SIZE;
99using gl::GL_BUFFER_USAGE;
102using gl::GL_C4F_N3F_V3F;
103using gl::GL_C4UB_V2F;
104using gl::GL_C4UB_V3F;
107using gl::GL_CLAMP_TO_BORDER;
108using gl::GL_CLAMP_TO_EDGE;
110using gl::GL_CLIENT_ACTIVE_TEXTURE;
111using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
112using gl::GL_CLIP_PLANE0;
113using gl::GL_CLIP_PLANE1;
114using gl::GL_CLIP_PLANE2;
115using gl::GL_CLIP_PLANE3;
116using gl::GL_CLIP_PLANE4;
117using gl::GL_CLIP_PLANE5;
120using gl::GL_COLOR_ARRAY;
121using gl::GL_COLOR_ARRAY_BUFFER_BINDING;
122using gl::GL_COLOR_ARRAY_POINTER;
123using gl::GL_COLOR_ARRAY_SIZE;
124using gl::GL_COLOR_ARRAY_STRIDE;
125using gl::GL_COLOR_ARRAY_TYPE;
126using gl::GL_COLOR_CLEAR_VALUE;
127using gl::GL_COLOR_INDEX;
128using gl::GL_COLOR_INDEXES;
129using gl::GL_COLOR_LOGIC_OP;
130using gl::GL_COLOR_MATERIAL;
131using gl::GL_COLOR_MATERIAL_FACE;
132using gl::GL_COLOR_MATERIAL_PARAMETER;
133using gl::GL_COLOR_SUM;
134using gl::GL_COLOR_WRITEMASK;
136using gl::GL_COMBINE_ALPHA;
137using gl::GL_COMBINE_RGB;
138using gl::GL_COMPARE_R_TO_TEXTURE;
140using gl::GL_COMPILE_AND_EXECUTE;
141using gl::GL_COMPILE_STATUS;
142using gl::GL_COMPRESSED_ALPHA;
143using gl::GL_COMPRESSED_INTENSITY;
144using gl::GL_COMPRESSED_LUMINANCE;
145using gl::GL_COMPRESSED_LUMINANCE_ALPHA;
146using gl::GL_COMPRESSED_RGB;
147using gl::GL_COMPRESSED_RGBA;
148using gl::GL_COMPRESSED_SLUMINANCE;
149using gl::GL_COMPRESSED_SLUMINANCE_ALPHA;
150using gl::GL_COMPRESSED_SRGB;
151using gl::GL_COMPRESSED_SRGB_ALPHA;
152using gl::GL_COMPRESSED_TEXTURE_FORMATS;
153using gl::GL_CONSTANT;
154using gl::GL_CONSTANT_ALPHA;
155using gl::GL_CONSTANT_ATTENUATION;
156using gl::GL_CONSTANT_COLOR;
157using gl::GL_COORD_REPLACE;
159using gl::GL_COPY_INVERTED;
160using gl::GL_COPY_PIXEL_TOKEN;
161using gl::GL_CULL_FACE;
162using gl::GL_CULL_FACE_MODE;
163using gl::GL_CURRENT_COLOR;
164using gl::GL_CURRENT_FOG_COORD;
165using gl::GL_CURRENT_FOG_COORDINATE;
166using gl::GL_CURRENT_INDEX;
167using gl::GL_CURRENT_NORMAL;
168using gl::GL_CURRENT_PROGRAM;
169using gl::GL_CURRENT_QUERY;
170using gl::GL_CURRENT_RASTER_COLOR;
171using gl::GL_CURRENT_RASTER_DISTANCE;
172using gl::GL_CURRENT_RASTER_INDEX;
173using gl::GL_CURRENT_RASTER_POSITION;
174using gl::GL_CURRENT_RASTER_POSITION_VALID;
175using gl::GL_CURRENT_RASTER_SECONDARY_COLOR;
176using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
177using gl::GL_CURRENT_SECONDARY_COLOR;
178using gl::GL_CURRENT_TEXTURE_COORDS;
179using gl::GL_CURRENT_VERTEX_ATTRIB;
183using gl::GL_DECR_WRAP;
184using gl::GL_DELETE_STATUS;
186using gl::GL_DEPTH_BIAS;
187using gl::GL_DEPTH_BITS;
188using gl::GL_DEPTH_CLEAR_VALUE;
189using gl::GL_DEPTH_COMPONENT;
190using gl::GL_DEPTH_COMPONENT16;
191using gl::GL_DEPTH_COMPONENT24;
192using gl::GL_DEPTH_COMPONENT32;
193using gl::GL_DEPTH_FUNC;
194using gl::GL_DEPTH_RANGE;
195using gl::GL_DEPTH_SCALE;
196using gl::GL_DEPTH_TEST;
197using gl::GL_DEPTH_TEXTURE_MODE;
198using gl::GL_DEPTH_WRITEMASK;
202using gl::GL_DONT_CARE;
203using gl::GL_DOT3_RGB;
204using gl::GL_DOT3_RGBA;
206using gl::GL_DOUBLEBUFFER;
207using gl::GL_DRAW_BUFFER;
208using gl::GL_DRAW_BUFFER0;
209using gl::GL_DRAW_BUFFER1;
210using gl::GL_DRAW_BUFFER10;
211using gl::GL_DRAW_BUFFER11;
212using gl::GL_DRAW_BUFFER12;
213using gl::GL_DRAW_BUFFER13;
214using gl::GL_DRAW_BUFFER14;
215using gl::GL_DRAW_BUFFER15;
216using gl::GL_DRAW_BUFFER2;
217using gl::GL_DRAW_BUFFER3;
218using gl::GL_DRAW_BUFFER4;
219using gl::GL_DRAW_BUFFER5;
220using gl::GL_DRAW_BUFFER6;
221using gl::GL_DRAW_BUFFER7;
222using gl::GL_DRAW_BUFFER8;
223using gl::GL_DRAW_BUFFER9;
224using gl::GL_DRAW_PIXEL_TOKEN;
225using gl::GL_DST_ALPHA;
226using gl::GL_DST_COLOR;
227using gl::GL_DYNAMIC_COPY;
228using gl::GL_DYNAMIC_DRAW;
229using gl::GL_DYNAMIC_READ;
230using gl::GL_EDGE_FLAG;
231using gl::GL_EDGE_FLAG_ARRAY;
232using gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING;
233using gl::GL_EDGE_FLAG_ARRAY_POINTER;
234using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
235using gl::GL_ELEMENT_ARRAY_BUFFER;
236using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
237using gl::GL_EMISSION;
242using gl::GL_EXTENSIONS;
243using gl::GL_EYE_LINEAR;
244using gl::GL_EYE_PLANE;
246using gl::GL_FEEDBACK;
247using gl::GL_FEEDBACK_BUFFER_POINTER;
248using gl::GL_FEEDBACK_BUFFER_SIZE;
249using gl::GL_FEEDBACK_BUFFER_TYPE;
253using gl::GL_FLOAT_MAT2;
254using gl::GL_FLOAT_MAT2x3;
255using gl::GL_FLOAT_MAT2x4;
256using gl::GL_FLOAT_MAT3;
257using gl::GL_FLOAT_MAT3x2;
258using gl::GL_FLOAT_MAT3x4;
259using gl::GL_FLOAT_MAT4;
260using gl::GL_FLOAT_MAT4x2;
261using gl::GL_FLOAT_MAT4x3;
262using gl::GL_FLOAT_VEC2;
263using gl::GL_FLOAT_VEC3;
264using gl::GL_FLOAT_VEC4;
266using gl::GL_FOG_COLOR;
267using gl::GL_FOG_COORD;
268using gl::GL_FOG_COORD_ARRAY;
269using gl::GL_FOG_COORD_ARRAY_BUFFER_BINDING;
270using gl::GL_FOG_COORD_ARRAY_POINTER;
271using gl::GL_FOG_COORD_ARRAY_STRIDE;
272using gl::GL_FOG_COORD_ARRAY_TYPE;
273using gl::GL_FOG_COORD_SRC;
274using gl::GL_FOG_COORDINATE;
275using gl::GL_FOG_COORDINATE_ARRAY;
276using gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING;
277using gl::GL_FOG_COORDINATE_ARRAY_POINTER;
278using gl::GL_FOG_COORDINATE_ARRAY_STRIDE;
279using gl::GL_FOG_COORDINATE_ARRAY_TYPE;
280using gl::GL_FOG_COORDINATE_SOURCE;
281using gl::GL_FOG_DENSITY;
283using gl::GL_FOG_HINT;
284using gl::GL_FOG_INDEX;
285using gl::GL_FOG_MODE;
286using gl::GL_FOG_START;
287using gl::GL_FRAGMENT_DEPTH;
288using gl::GL_FRAGMENT_SHADER;
289using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
291using gl::GL_FRONT_AND_BACK;
292using gl::GL_FRONT_FACE;
293using gl::GL_FRONT_LEFT;
294using gl::GL_FRONT_RIGHT;
295using gl::GL_FUNC_ADD;
296using gl::GL_FUNC_REVERSE_SUBTRACT;
297using gl::GL_FUNC_SUBTRACT;
298using gl::GL_GENERATE_MIPMAP;
299using gl::GL_GENERATE_MIPMAP_HINT;
303using gl::GL_GREEN_BIAS;
304using gl::GL_GREEN_BITS;
305using gl::GL_GREEN_SCALE;
307using gl::GL_INCR_WRAP;
308using gl::GL_INDEX_ARRAY;
309using gl::GL_INDEX_ARRAY_BUFFER_BINDING;
310using gl::GL_INDEX_ARRAY_POINTER;
311using gl::GL_INDEX_ARRAY_STRIDE;
312using gl::GL_INDEX_ARRAY_TYPE;
313using gl::GL_INDEX_BITS;
314using gl::GL_INDEX_CLEAR_VALUE;
315using gl::GL_INDEX_LOGIC_OP;
316using gl::GL_INDEX_MODE;
317using gl::GL_INDEX_OFFSET;
318using gl::GL_INDEX_SHIFT;
319using gl::GL_INDEX_WRITEMASK;
320using gl::GL_INFO_LOG_LENGTH;
322using gl::GL_INT_VEC2;
323using gl::GL_INT_VEC3;
324using gl::GL_INT_VEC4;
325using gl::GL_INTENSITY;
326using gl::GL_INTENSITY12;
327using gl::GL_INTENSITY16;
328using gl::GL_INTENSITY4;
329using gl::GL_INTENSITY8;
330using gl::GL_INTERPOLATE;
331using gl::GL_INVALID_ENUM;
332using gl::GL_INVALID_OPERATION;
333using gl::GL_INVALID_VALUE;
347using gl::GL_LIGHT_MODEL_AMBIENT;
348using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
349using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
350using gl::GL_LIGHT_MODEL_TWO_SIDE;
351using gl::GL_LIGHTING;
353using gl::GL_LINE_LOOP;
354using gl::GL_LINE_RESET_TOKEN;
355using gl::GL_LINE_SMOOTH;
356using gl::GL_LINE_SMOOTH_HINT;
357using gl::GL_LINE_STIPPLE;
358using gl::GL_LINE_STIPPLE_PATTERN;
359using gl::GL_LINE_STIPPLE_REPEAT;
360using gl::GL_LINE_STRIP;
361using gl::GL_LINE_TOKEN;
362using gl::GL_LINE_WIDTH;
363using gl::GL_LINE_WIDTH_GRANULARITY;
364using gl::GL_LINE_WIDTH_RANGE;
366using gl::GL_LINEAR_ATTENUATION;
367using gl::GL_LINEAR_MIPMAP_LINEAR;
368using gl::GL_LINEAR_MIPMAP_NEAREST;
370using gl::GL_LINK_STATUS;
371using gl::GL_LIST_BASE;
372using gl::GL_LIST_INDEX;
373using gl::GL_LIST_MODE;
375using gl::GL_LOGIC_OP;
376using gl::GL_LOGIC_OP_MODE;
377using gl::GL_LOWER_LEFT;
378using gl::GL_LUMINANCE;
379using gl::GL_LUMINANCE12;
380using gl::GL_LUMINANCE12_ALPHA12;
381using gl::GL_LUMINANCE12_ALPHA4;
382using gl::GL_LUMINANCE16;
383using gl::GL_LUMINANCE16_ALPHA16;
384using gl::GL_LUMINANCE4;
385using gl::GL_LUMINANCE4_ALPHA4;
386using gl::GL_LUMINANCE6_ALPHA2;
387using gl::GL_LUMINANCE8;
388using gl::GL_LUMINANCE8_ALPHA8;
389using gl::GL_LUMINANCE_ALPHA;
390using gl::GL_MAP1_COLOR_4;
391using gl::GL_MAP1_GRID_DOMAIN;
392using gl::GL_MAP1_GRID_SEGMENTS;
393using gl::GL_MAP1_INDEX;
394using gl::GL_MAP1_NORMAL;
395using gl::GL_MAP1_TEXTURE_COORD_1;
396using gl::GL_MAP1_TEXTURE_COORD_2;
397using gl::GL_MAP1_TEXTURE_COORD_3;
398using gl::GL_MAP1_TEXTURE_COORD_4;
399using gl::GL_MAP1_VERTEX_3;
400using gl::GL_MAP1_VERTEX_4;
401using gl::GL_MAP2_COLOR_4;
402using gl::GL_MAP2_GRID_DOMAIN;
403using gl::GL_MAP2_GRID_SEGMENTS;
404using gl::GL_MAP2_INDEX;
405using gl::GL_MAP2_NORMAL;
406using gl::GL_MAP2_TEXTURE_COORD_1;
407using gl::GL_MAP2_TEXTURE_COORD_2;
408using gl::GL_MAP2_TEXTURE_COORD_3;
409using gl::GL_MAP2_TEXTURE_COORD_4;
410using gl::GL_MAP2_VERTEX_3;
411using gl::GL_MAP2_VERTEX_4;
412using gl::GL_MAP_COLOR;
413using gl::GL_MAP_STENCIL;
414using gl::GL_MATRIX_MODE;
416using gl::GL_MAX_3D_TEXTURE_SIZE;
417using gl::GL_MAX_ATTRIB_STACK_DEPTH;
418using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
419using gl::GL_MAX_CLIP_PLANES;
420using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
421using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
422using gl::GL_MAX_DRAW_BUFFERS;
423using gl::GL_MAX_ELEMENTS_INDICES;
424using gl::GL_MAX_ELEMENTS_VERTICES;
425using gl::GL_MAX_EVAL_ORDER;
426using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
427using gl::GL_MAX_LIGHTS;
428using gl::GL_MAX_LIST_NESTING;
429using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
430using gl::GL_MAX_NAME_STACK_DEPTH;
431using gl::GL_MAX_PIXEL_MAP_TABLE;
432using gl::GL_MAX_PROJECTION_STACK_DEPTH;
433using gl::GL_MAX_TEXTURE_COORDS;
434using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
435using gl::GL_MAX_TEXTURE_LOD_BIAS;
436using gl::GL_MAX_TEXTURE_SIZE;
437using gl::GL_MAX_TEXTURE_STACK_DEPTH;
438using gl::GL_MAX_TEXTURE_UNITS;
439using gl::GL_MAX_VARYING_FLOATS;
440using gl::GL_MAX_VERTEX_ATTRIBS;
441using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
442using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
443using gl::GL_MAX_VIEWPORT_DIMS;
445using gl::GL_MIRRORED_REPEAT;
446using gl::GL_MODELVIEW;
447using gl::GL_MODELVIEW_MATRIX;
448using gl::GL_MODELVIEW_STACK_DEPTH;
449using gl::GL_MODULATE;
451using gl::GL_MULTISAMPLE;
453using gl::GL_NAME_STACK_DEPTH;
456using gl::GL_NEAREST_MIPMAP_LINEAR;
457using gl::GL_NEAREST_MIPMAP_NEAREST;
460using gl::GL_NO_ERROR;
464using gl::GL_NORMAL_ARRAY;
465using gl::GL_NORMAL_ARRAY_BUFFER_BINDING;
466using gl::GL_NORMAL_ARRAY_POINTER;
467using gl::GL_NORMAL_ARRAY_STRIDE;
468using gl::GL_NORMAL_ARRAY_TYPE;
469using gl::GL_NORMAL_MAP;
470using gl::GL_NORMALIZE;
471using gl::GL_NOTEQUAL;
472using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
473using gl::GL_OBJECT_LINEAR;
474using gl::GL_OBJECT_PLANE;
476using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
477using gl::GL_ONE_MINUS_CONSTANT_COLOR;
478using gl::GL_ONE_MINUS_DST_ALPHA;
479using gl::GL_ONE_MINUS_DST_COLOR;
480using gl::GL_ONE_MINUS_SRC_ALPHA;
481using gl::GL_ONE_MINUS_SRC_COLOR;
482using gl::GL_OPERAND0_ALPHA;
483using gl::GL_OPERAND0_RGB;
484using gl::GL_OPERAND1_ALPHA;
485using gl::GL_OPERAND1_RGB;
486using gl::GL_OPERAND2_ALPHA;
487using gl::GL_OPERAND2_RGB;
489using gl::GL_OR_INVERTED;
490using gl::GL_OR_REVERSE;
492using gl::GL_OUT_OF_MEMORY;
493using gl::GL_PACK_ALIGNMENT;
494using gl::GL_PACK_IMAGE_HEIGHT;
495using gl::GL_PACK_LSB_FIRST;
496using gl::GL_PACK_ROW_LENGTH;
497using gl::GL_PACK_SKIP_IMAGES;
498using gl::GL_PACK_SKIP_PIXELS;
499using gl::GL_PACK_SKIP_ROWS;
500using gl::GL_PACK_SWAP_BYTES;
501using gl::GL_PASS_THROUGH_TOKEN;
502using gl::GL_PERSPECTIVE_CORRECTION_HINT;
503using gl::GL_PIXEL_MAP_A_TO_A;
504using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
505using gl::GL_PIXEL_MAP_B_TO_B;
506using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
507using gl::GL_PIXEL_MAP_G_TO_G;
508using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
509using gl::GL_PIXEL_MAP_I_TO_A;
510using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
511using gl::GL_PIXEL_MAP_I_TO_B;
512using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
513using gl::GL_PIXEL_MAP_I_TO_G;
514using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
515using gl::GL_PIXEL_MAP_I_TO_I;
516using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
517using gl::GL_PIXEL_MAP_I_TO_R;
518using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
519using gl::GL_PIXEL_MAP_R_TO_R;
520using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
521using gl::GL_PIXEL_MAP_S_TO_S;
522using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
523using gl::GL_PIXEL_PACK_BUFFER;
524using gl::GL_PIXEL_PACK_BUFFER_BINDING;
525using gl::GL_PIXEL_UNPACK_BUFFER;
526using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
528using gl::GL_POINT_DISTANCE_ATTENUATION;
529using gl::GL_POINT_FADE_THRESHOLD_SIZE;
530using gl::GL_POINT_SIZE;
531using gl::GL_POINT_SIZE_GRANULARITY;
532using gl::GL_POINT_SIZE_MAX;
533using gl::GL_POINT_SIZE_MIN;
534using gl::GL_POINT_SIZE_RANGE;
535using gl::GL_POINT_SMOOTH;
536using gl::GL_POINT_SMOOTH_HINT;
537using gl::GL_POINT_SPRITE;
538using gl::GL_POINT_SPRITE_COORD_ORIGIN;
539using gl::GL_POINT_TOKEN;
542using gl::GL_POLYGON_MODE;
543using gl::GL_POLYGON_OFFSET_FACTOR;
544using gl::GL_POLYGON_OFFSET_FILL;
545using gl::GL_POLYGON_OFFSET_LINE;
546using gl::GL_POLYGON_OFFSET_POINT;
547using gl::GL_POLYGON_OFFSET_UNITS;
548using gl::GL_POLYGON_SMOOTH;
549using gl::GL_POLYGON_SMOOTH_HINT;
550using gl::GL_POLYGON_STIPPLE;
551using gl::GL_POLYGON_TOKEN;
552using gl::GL_POSITION;
553using gl::GL_PREVIOUS;
554using gl::GL_PRIMARY_COLOR;
555using gl::GL_PROJECTION;
556using gl::GL_PROJECTION_MATRIX;
557using gl::GL_PROJECTION_STACK_DEPTH;
558using gl::GL_PROXY_TEXTURE_1D;
559using gl::GL_PROXY_TEXTURE_2D;
560using gl::GL_PROXY_TEXTURE_3D;
561using gl::GL_PROXY_TEXTURE_CUBE_MAP;
563using gl::GL_QUAD_STRIP;
564using gl::GL_QUADRATIC_ATTENUATION;
566using gl::GL_QUERY_COUNTER_BITS;
567using gl::GL_QUERY_RESULT;
568using gl::GL_QUERY_RESULT_AVAILABLE;
570using gl::GL_R3_G3_B2;
571using gl::GL_READ_BUFFER;
572using gl::GL_READ_ONLY;
573using gl::GL_READ_WRITE;
575using gl::GL_RED_BIAS;
576using gl::GL_RED_BITS;
577using gl::GL_RED_SCALE;
578using gl::GL_REFLECTION_MAP;
580using gl::GL_RENDER_MODE;
581using gl::GL_RENDERER;
584using gl::GL_RESCALE_NORMAL;
588using gl::GL_RGB10_A2;
595using gl::GL_RGB_SCALE;
602using gl::GL_RGBA_MODE;
605using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
606using gl::GL_SAMPLE_ALPHA_TO_ONE;
607using gl::GL_SAMPLE_BUFFERS;
608using gl::GL_SAMPLE_COVERAGE;
609using gl::GL_SAMPLE_COVERAGE_INVERT;
610using gl::GL_SAMPLE_COVERAGE_VALUE;
611using gl::GL_SAMPLER_1D;
612using gl::GL_SAMPLER_1D_SHADOW;
613using gl::GL_SAMPLER_2D;
614using gl::GL_SAMPLER_2D_SHADOW;
615using gl::GL_SAMPLER_3D;
616using gl::GL_SAMPLER_CUBE;
618using gl::GL_SAMPLES_PASSED;
619using gl::GL_SCISSOR_BOX;
620using gl::GL_SCISSOR_TEST;
621using gl::GL_SECONDARY_COLOR_ARRAY;
622using gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING;
623using gl::GL_SECONDARY_COLOR_ARRAY_POINTER;
624using gl::GL_SECONDARY_COLOR_ARRAY_SIZE;
625using gl::GL_SECONDARY_COLOR_ARRAY_STRIDE;
626using gl::GL_SECONDARY_COLOR_ARRAY_TYPE;
628using gl::GL_SELECTION_BUFFER_POINTER;
629using gl::GL_SELECTION_BUFFER_SIZE;
630using gl::GL_SEPARATE_SPECULAR_COLOR;
632using gl::GL_SHADE_MODEL;
633using gl::GL_SHADER_SOURCE_LENGTH;
634using gl::GL_SHADER_TYPE;
635using gl::GL_SHADING_LANGUAGE_VERSION;
636using gl::GL_SHININESS;
638using gl::GL_SINGLE_COLOR;
639using gl::GL_SLUMINANCE;
640using gl::GL_SLUMINANCE8;
641using gl::GL_SLUMINANCE8_ALPHA8;
642using gl::GL_SLUMINANCE_ALPHA;
644using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
645using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
646using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
647using gl::GL_SMOOTH_POINT_SIZE_RANGE;
648using gl::GL_SOURCE0_ALPHA;
649using gl::GL_SOURCE0_RGB;
650using gl::GL_SOURCE1_ALPHA;
651using gl::GL_SOURCE1_RGB;
652using gl::GL_SOURCE2_ALPHA;
653using gl::GL_SOURCE2_RGB;
654using gl::GL_SPECULAR;
655using gl::GL_SPHERE_MAP;
656using gl::GL_SPOT_CUTOFF;
657using gl::GL_SPOT_DIRECTION;
658using gl::GL_SPOT_EXPONENT;
659using gl::GL_SRC0_ALPHA;
660using gl::GL_SRC0_RGB;
661using gl::GL_SRC1_ALPHA;
662using gl::GL_SRC1_RGB;
663using gl::GL_SRC2_ALPHA;
664using gl::GL_SRC2_RGB;
665using gl::GL_SRC_ALPHA;
666using gl::GL_SRC_ALPHA_SATURATE;
667using gl::GL_SRC_COLOR;
670using gl::GL_SRGB8_ALPHA8;
671using gl::GL_SRGB_ALPHA;
672using gl::GL_STACK_OVERFLOW;
673using gl::GL_STACK_UNDERFLOW;
674using gl::GL_STATIC_COPY;
675using gl::GL_STATIC_DRAW;
676using gl::GL_STATIC_READ;
678using gl::GL_STENCIL_BACK_FAIL;
679using gl::GL_STENCIL_BACK_FUNC;
680using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
681using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
682using gl::GL_STENCIL_BACK_REF;
683using gl::GL_STENCIL_BACK_VALUE_MASK;
684using gl::GL_STENCIL_BACK_WRITEMASK;
685using gl::GL_STENCIL_BITS;
686using gl::GL_STENCIL_CLEAR_VALUE;
687using gl::GL_STENCIL_FAIL;
688using gl::GL_STENCIL_FUNC;
689using gl::GL_STENCIL_INDEX;
690using gl::GL_STENCIL_PASS_DEPTH_FAIL;
691using gl::GL_STENCIL_PASS_DEPTH_PASS;
692using gl::GL_STENCIL_REF;
693using gl::GL_STENCIL_TEST;
694using gl::GL_STENCIL_VALUE_MASK;
695using gl::GL_STENCIL_WRITEMASK;
697using gl::GL_STREAM_COPY;
698using gl::GL_STREAM_DRAW;
699using gl::GL_STREAM_READ;
700using gl::GL_SUBPIXEL_BITS;
701using gl::GL_SUBTRACT;
703using gl::GL_T2F_C3F_V3F;
704using gl::GL_T2F_C4F_N3F_V3F;
705using gl::GL_T2F_C4UB_V3F;
706using gl::GL_T2F_N3F_V3F;
708using gl::GL_T4F_C4F_N3F_V4F;
711using gl::GL_TEXTURE0;
712using gl::GL_TEXTURE1;
713using gl::GL_TEXTURE10;
714using gl::GL_TEXTURE11;
715using gl::GL_TEXTURE12;
716using gl::GL_TEXTURE13;
717using gl::GL_TEXTURE14;
718using gl::GL_TEXTURE15;
719using gl::GL_TEXTURE16;
720using gl::GL_TEXTURE17;
721using gl::GL_TEXTURE18;
722using gl::GL_TEXTURE19;
723using gl::GL_TEXTURE2;
724using gl::GL_TEXTURE20;
725using gl::GL_TEXTURE21;
726using gl::GL_TEXTURE22;
727using gl::GL_TEXTURE23;
728using gl::GL_TEXTURE24;
729using gl::GL_TEXTURE25;
730using gl::GL_TEXTURE26;
731using gl::GL_TEXTURE27;
732using gl::GL_TEXTURE28;
733using gl::GL_TEXTURE29;
734using gl::GL_TEXTURE3;
735using gl::GL_TEXTURE30;
736using gl::GL_TEXTURE31;
737using gl::GL_TEXTURE4;
738using gl::GL_TEXTURE5;
739using gl::GL_TEXTURE6;
740using gl::GL_TEXTURE7;
741using gl::GL_TEXTURE8;
742using gl::GL_TEXTURE9;
743using gl::GL_TEXTURE_1D;
744using gl::GL_TEXTURE_2D;
745using gl::GL_TEXTURE_3D;
746using gl::GL_TEXTURE_ALPHA_SIZE;
747using gl::GL_TEXTURE_BASE_LEVEL;
748using gl::GL_TEXTURE_BINDING_1D;
749using gl::GL_TEXTURE_BINDING_2D;
750using gl::GL_TEXTURE_BINDING_3D;
751using gl::GL_TEXTURE_BINDING_CUBE_MAP;
752using gl::GL_TEXTURE_BLUE_SIZE;
753using gl::GL_TEXTURE_BORDER;
754using gl::GL_TEXTURE_BORDER_COLOR;
755using gl::GL_TEXTURE_COMPARE_FUNC;
756using gl::GL_TEXTURE_COMPARE_MODE;
757using gl::GL_TEXTURE_COMPONENTS;
758using gl::GL_TEXTURE_COMPRESSED;
759using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
760using gl::GL_TEXTURE_COMPRESSION_HINT;
761using gl::GL_TEXTURE_COORD_ARRAY;
762using gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING;
763using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
764using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
765using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
766using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
767using gl::GL_TEXTURE_CUBE_MAP;
768using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
769using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
770using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
771using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
772using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
773using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
774using gl::GL_TEXTURE_DEPTH;
775using gl::GL_TEXTURE_DEPTH_SIZE;
776using gl::GL_TEXTURE_ENV;
777using gl::GL_TEXTURE_ENV_COLOR;
778using gl::GL_TEXTURE_ENV_MODE;
779using gl::GL_TEXTURE_FILTER_CONTROL;
780using gl::GL_TEXTURE_GEN_MODE;
781using gl::GL_TEXTURE_GEN_Q;
782using gl::GL_TEXTURE_GEN_R;
783using gl::GL_TEXTURE_GEN_S;
784using gl::GL_TEXTURE_GEN_T;
785using gl::GL_TEXTURE_GREEN_SIZE;
786using gl::GL_TEXTURE_HEIGHT;
787using gl::GL_TEXTURE_INTENSITY_SIZE;
788using gl::GL_TEXTURE_INTERNAL_FORMAT;
789using gl::GL_TEXTURE_LOD_BIAS;
790using gl::GL_TEXTURE_LUMINANCE_SIZE;
791using gl::GL_TEXTURE_MAG_FILTER;
792using gl::GL_TEXTURE_MATRIX;
793using gl::GL_TEXTURE_MAX_LEVEL;
794using gl::GL_TEXTURE_MAX_LOD;
795using gl::GL_TEXTURE_MIN_FILTER;
796using gl::GL_TEXTURE_MIN_LOD;
797using gl::GL_TEXTURE_PRIORITY;
798using gl::GL_TEXTURE_RED_SIZE;
799using gl::GL_TEXTURE_RESIDENT;
800using gl::GL_TEXTURE_STACK_DEPTH;
801using gl::GL_TEXTURE_WIDTH;
802using gl::GL_TEXTURE_WRAP_R;
803using gl::GL_TEXTURE_WRAP_S;
804using gl::GL_TEXTURE_WRAP_T;
805using gl::GL_TRANSPOSE_COLOR_MATRIX;
806using gl::GL_TRANSPOSE_MODELVIEW_MATRIX;
807using gl::GL_TRANSPOSE_PROJECTION_MATRIX;
808using gl::GL_TRANSPOSE_TEXTURE_MATRIX;
809using gl::GL_TRIANGLE_FAN;
810using gl::GL_TRIANGLE_STRIP;
811using gl::GL_TRIANGLES;
812using gl::GL_UNPACK_ALIGNMENT;
813using gl::GL_UNPACK_IMAGE_HEIGHT;
814using gl::GL_UNPACK_LSB_FIRST;
815using gl::GL_UNPACK_ROW_LENGTH;
816using gl::GL_UNPACK_SKIP_IMAGES;
817using gl::GL_UNPACK_SKIP_PIXELS;
818using gl::GL_UNPACK_SKIP_ROWS;
819using gl::GL_UNPACK_SWAP_BYTES;
820using gl::GL_UNSIGNED_BYTE;
821using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
822using gl::GL_UNSIGNED_BYTE_3_3_2;
823using gl::GL_UNSIGNED_INT;
824using gl::GL_UNSIGNED_INT_10_10_10_2;
825using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
826using gl::GL_UNSIGNED_INT_8_8_8_8;
827using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
828using gl::GL_UNSIGNED_SHORT;
829using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
830using gl::GL_UNSIGNED_SHORT_4_4_4_4;
831using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
832using gl::GL_UNSIGNED_SHORT_5_5_5_1;
833using gl::GL_UNSIGNED_SHORT_5_6_5;
834using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
835using gl::GL_UPPER_LEFT;
838using gl::GL_VALIDATE_STATUS;
841using gl::GL_VERTEX_ARRAY;
842using gl::GL_VERTEX_ARRAY_BUFFER_BINDING;
843using gl::GL_VERTEX_ARRAY_POINTER;
844using gl::GL_VERTEX_ARRAY_SIZE;
845using gl::GL_VERTEX_ARRAY_STRIDE;
846using gl::GL_VERTEX_ARRAY_TYPE;
847using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
848using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
849using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
850using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
851using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
852using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
853using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
854using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
855using gl::GL_VERTEX_PROGRAM_TWO_SIDE;
856using gl::GL_VERTEX_SHADER;
857using gl::GL_VIEWPORT;
858using gl::GL_WEIGHT_ARRAY_BUFFER_BINDING;
859using gl::GL_WRITE_ONLY;
Definition gl21/bitfield.h:11